There were four gaming tables, representing different parts of a large domain (the characters were free to go from table to table). Ruleset was Argad with some adaptations.
It was still a part of our Sengoku campaign. After the events of the previous games, which saw the victory of one family over its opponents, this scenario was totally oriented towards RPG diplomacy and inquiries in the newly conquered domain. In fact there was no fighting at all! And only two casualties (as far as I know), a NPC murdered in town (I did not witness it, my own character was busy visiting some monk on a faraway table when it happened), and the village governor (PC) who had to do seppuku near the end of the game when his lord (PC) discovered that he had disobeyed all orders because he preferred to harass the villagers and travellers for petty reasons instead.


AAR in French with many pictures:
https://euthanasor-wargamesetmodelisme. ... du-de.html