Bugs and sculpts for everyone

Your thoughts on the (small) world of little lead miniatures.

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Re: Bugs and sculpts for everyone

Postby --- » Mon Jan 18, 2010 10:46 am

Steders wrote:
Sikil wrote:Ah, located it now, no need to get rude thou...

:|
Are you a fucking mental?


You should know..... was there a laugh like a deranged piggy as you fucked him?
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Re: Bugs and sculpts for everyone

Postby Steders » Mon Jan 18, 2010 10:48 am

Dags wrote:
Steders wrote:
Sikil wrote:Ah, located it now, no need to get rude thou...

:|
Are you a fucking mental?


You should know..... was there a laugh like a deranged piggy as you fucked him?


Only when I played the tape I made the last time you were here
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Postby --- » Mon Jan 18, 2010 10:50 am

That was from the piggy I brought with me; I know how much you enjoy a threesome
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Postby NAVARRO » Mon Feb 01, 2010 5:18 pm

Hi folks, I worked very hard this weekend and 2.5 big tubes of Greenstuff later...

Here is the cratter for the biopod... as you can notice is quite big.

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At the begining I considered having details like some small skull or bugs but If you are going to get multiple pods you would end up with a very boring and reconizable features so I tried to make a generic cratter that can go in any terrain and get away with multiples... also the 5inches of interior can give interesting terrain and game options also.
Pod wise the cratter will be mostly covered by pod but I think the extra detailing inside cratter can give you more modelling options.
Hope you folks like it.
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Postby HiveTrygon » Mon Feb 01, 2010 5:36 pm

Fantastic Nav! I did not know you were making a pod, very cool. 8)
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Postby CrumbReaper » Mon Feb 01, 2010 6:30 pm

Navarro you are a sculpting monster 8)

Most mere mortals would have used gravel/cat litter etc
to make the outer crater lip, that is some serious sculpting
work! :shock:

Most model makers will have a bits box to add heads or weapons scattered about so good call on leaving them off.

Look forwards to updates on this project :D

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Postby NAVARRO » Tue Feb 02, 2010 9:19 pm

Thanks all. :)

On a totally diferent note I was asked from local 40k folks to sculpt one small miniature for a tournament prize... Its the masters tournament and has the best 40k players.
So I was thinking someting really simple funny and gaming evocative to be casted in resin ( since its cheaper)
After playing with ideas a made this concept.( to be honest I wouldnt mind having a army of those ehehe)
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Got to my bitz box and nailed a big dice and a 30mm base, proportions are diferent from original sketch but I can live with that.

Image

I dont want to take much time on sculpting this so the simpler the better.
Any sugestions?
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Postby CrumbReaper » Tue Feb 02, 2010 9:59 pm

NAVARRO wrote:
I dont want to take much time on sculpting this so the simpler the better.
Any sugestions?


Nice idea!! Looks cool 8)

If you want to go easy on the sculpt and therefore the casting drop the gun barrel and go for more of a Rhino
look.......... and drop the raised arm down for same reasons.

I'd use the "1" face for the front, dot in the middle with 2 portholes above and a "not Aquila" below the dot....

That's all, and only that on a "make it easy" otherwise I wouldn't change a thing, cracking idea :D

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Postby NAVARRO » Fri Feb 19, 2010 1:07 pm

I sculpted the canon dice on the 1 dot face like you sugested and looks much better... I just need to sculpt the rest.

I know the interest in this is not much but maybe theres a couple bug fans here that would apreciate some cervical lashed i just did so...

Heres the cervical lash arms.

I opted to make lots of vertebraes since there are so many uses for them in a converter hands that I could not miss this oportunity.

You may wonder why cervical main arm is so strait and not bended at all and let me try to explain why its sculpted this way.

THe obvious reason is that its easier for casting but theres also a extra purpose... THese are for you to bend the way you want those lashes so instead of having a pre bended whip that looks the same over and over again you have the option to have tons of diferent bended whips in your collection... Also if you want to complement the xenomorph heads on small critters you can cut half of the cervical lash and use it for tail for amore balanced creature.

And if your nuts like me you can use the triangular shape of the the vertebraes of the big arm as a starting point for some TMC devourers...

Hope you like the Big and medium sized cervical arms.
Image
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Postby Gros Zizi III » Fri Feb 19, 2010 1:10 pm

Is this also for Chapterhouse studios?
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