WK's Renaissance fantasy: Wichhunters and more released

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Re: WK's Renaissance fantasy: Bear Knight greens (18/5)

Postby White Knight » Thu May 18, 2017 8:59 pm

Australian Dawn wrote:I'm not sure PETA would approve...


Those bears were like that when I got here! No 28mm bears were harmed under my watch. 0;)
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Re: WK's Renaissance fantasy: Bear Knight greens (18/5)

Postby Monkeyborg » Thu May 18, 2017 9:10 pm

Ordering details duly noted! :wink:
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Re: WK's Renaissance fantasy: Bear Knight greens (18/5)

Postby White Knight » Fri May 19, 2017 9:42 pm

Glad you like them. I got some more pictures of them today:

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Re: WK's Renaissance fantasy: Bear Knight greens (18/5)

Postby Ancient Apprentice » Thu May 25, 2017 1:53 pm

Hey, am I reading this right - is "The white knight falling off his horse" now up for sale? How much, and how do I ORDER?
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Re: WK's Renaissance fantasy: Bear Knight greens (18/5)

Postby White Knight » Thu May 25, 2017 2:35 pm

Ancient Apprentice wrote:Hey, am I reading this right - is "The white knight falling off his horse" now up for sale? How much, and how do I ORDER?


Not yet, but soon. I've asked Drew to reinforce the reins bit, so it's less fragile.
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Re: WK's Renaissance fantasy: Bear Knight greens (18/5)

Postby Ancient Apprentice » Fri May 26, 2017 11:54 pm

That's great! I've always liked this figure - so much character!
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Re: WK's Renaissance fantasy: Update & some new greens (05/0

Postby White Knight » Fri Jan 05, 2018 7:52 pm

It's been a while since the last update, so first things first, the current state of affairs regarding the human bearknights on foot that were previewed some months ago. They have been mastermoulded and the mastercastings all came out perfect, so this weekend I will spend some time cleaning mouldlines off the masters to prepare them for production moulding. If all goes well, they may be available in greater quantities next month.

Meanwhile, I had Mick Darpa slaving away at the next set of figures which are three Witchhunter/Daemonhunters to complement the earlier Witchhunter/Vampirehunter set. I was so pleased with the first set, that I had to do a couple more and here they are.

The first character is a Daemonhunter holding up a freshly acquired trophy, the head of a large beastman champion that he has slain. The God of Death will look favourably on his servant.

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The second is a female witchhunter in sensible armour (read: no breastshaped breastplates, fashionable thin waist or high heeled armoured boots). She's holding up a decree proclaiming the witchhunter's mission and powers, while casually resting a hand on a holstered pistol, implying "or else...". In my head, I call this one "We have a warrant!"

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The last one is a specialised daemonhunter, going after those who would spread plague and disease in the realm. He is wearing a mask filled with herbs to keep away disease and carries a torch to burn the afflicted.

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There you have it. I hope to be able to mould this soon, so you won't have to wait as long on the next update.
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Re: WK's Renaissance fantasy: Witchhunter general (09/01)

Postby White Knight » Tue Jan 09, 2018 8:30 pm

The most fierce and feared of all the witchhunters is their Lord Commander, sometimes referred to as the Witchhunter General. The model is a bit of a collaboration between two sculptors, as the basic horse blank and armoured body are the ones done by FP, that also serve as the basis for the mounted knights and the additional detail is sculpted over that by Mick Darpa who did the footknights and witchhunters.

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A close up of just the rider, with his pet raven.

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And a closer look at the horse:

https://1.bp.blogspot.com/-_ms_6VnMt2I/WlURYfrvxRI/AAAAAAAAD5s/8lUc5Qyp55sjTK6gLwBoOq6l01DE2v0RQCLcBGAs/s1600/WH4c.jpg

I initially wanted the horse to be a singlepiece casting, but when I checked with the mouldmaker, he was of the opinion that it would be too wide and wouldn't cast properly (which I guess is why these type of barded horses in metal are usually multipart). Not wanting to go the split in the middle route I tried to work out a way to keep the naked horse body one piece and the barding separate. As the thin barding pieces from the mounted knights presented their own challenges in moulding, I wanted more solid pieces, which meant reducing the bulk of the horse body. Fingers crossed that it will all work out as planned in moulding.
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Re: WK's Renaissance fantasy: Witchhunter general (09/01)

Postby tordenskjold » Wed Jan 10, 2018 7:05 pm

I'm crazy about your witch hunters.
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Re: WK's Renaissance fantasy: Witchhunter general (09/01)

Postby Glenn » Thu Jan 11, 2018 9:24 pm

utterly

bloody

brilliant

they really capture the oldehammer vibe

makes me want to start playing warhammer fantasy roleplay all over again just so we can have a party of witch hunters that look that good!

when will they be on sale?
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